Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).

 
 
Session Overview
Session
SES B3: Sound 1
Time:
Wednesday, 07/Sept/2022:
9:00am - 9:45am

Location: Room B


Room B is room S02 at the FME building (Faculty of Mathematics and Statistics). The address is: C. Pau Gargallo 14 08028 Barcelona https://goo.gl/maps/QDEwQGp995qWGftC9

Presentations

Harmonization and Evaluation Tweaking the Parameters on Human Listeners

Filippo Carnovalini, Alessandro Pelizzo, Antonio RodĂ , Sergio Canazza

Dept. of Information Engineering, UniversitĂ  Degli Studi di Padova, Italy

Kansei models were used to study the connotative meaning of music. In multimedia and mixed reality, automatically generated melodies are increasingly being used. It is important to consider whether and what feelings are communicated by this music. Evaluation of computer-generated melodies is not a trivial task. Considered the difficulty of defining useful quantitative metrics of the quality of a generated musical piece, researchers often resort to human evaluation. In these evaluations, often the judges are required to evaluate a set of generated pieces along with some benchmark pieces. The latter are often composed by humans. While this kind of evaluation is relatively common, it is known that care should be taken when designing the experiment, as humans can be influenced by a variety of factors. In this paper, we examine the impact of the presence of harmony in audio files that judges must evaluate, to see whether having an accompaniment can change the evaluation of generated melodies. To do so, we generate melodies with two different algorithms and harmonize them with an automatic tool that we designed for this experiment, and ask more than sixty participants to evaluate the melodies. By using statistical analyses, we show harmonization does impact the evaluation process, by emphasizing the differences among judgements.



Analyzing directionality of influence among ensemble musicians using Granger Causality

Sanket Rajeev Sabharwal1, Arianna Musso1, Matthew Breaden2, Eva Riccomagno1, Antonio Camurri1, Peter E. Keller2,3

1University of Genova, Italy; 2MARCS Institute for Brain, Behaviour and Development, Western Sydney University; 3Center for Music in the Brain, Department of Clinical Medicine, Aarhus University & The Royal Academy of Music Aarhus/Aalborg, Denmark

In small musical groups, performers can seem to coordinate their movements almost effortlessly in remarkable exhibits of joint action and entrainment. To achieve a common musical goal, co-performers interact and communicate using non-verbal means such as upper-body movements, and particularly head motion. Studying these phenomena in naturalistic contexts can be challenging since most techniques make use of motion capture technologies that can be intrusive and costly. To investigate an alternative method, we analyze video recordings of a professional instrumental ensemble by extracting trajectory information using pose estimation algorithms. We examine KANSEI perspectives such as the analysis of non-verbal expression conveyed by bodily movements and gestures, and test for causal relationships and directed influence between performers using the Granger Causality method. We compute weighted probabilities representing the likelihood that each performer Granger Causes co-performers’ movements. Effects of different aspects of musical textures were examined and results indicated stronger directionality for homophonic textures (clear melodic leader) than polyphonic (ambiguous leadership).



Phenomenon of Boredom by Repetitively Listening to the Same Music: Observation through EEG

Taiyo Kojima1, Toshikazu Kato2

1Graduate School of Chuo University, Japan; 2Chuo University, Japan

The sustainable business must develop the fundamental technology for strategies that ensure people are interested in the information and contents for long periods of time. To contributes to this goal, this study was that a more realistic sense of boredom was evoked by the action of repeatedly listening to music in situations of repetitive consumption, based on the Meaning and Attentional Components (MAC) model defined psychologically boredom as two separate components of meaning and attention. Our experiment was the repetitively listening to the same music which had the highest or lowest level of preference, which was conducted over seven days respectively. Through electroencephalogram (EEG) measurements, decreased attention was measured by the increased alpha wave and the decreased beta wave. In addition, decreased meaning was measured by the increased gamma wave. In conclusion, measuring boredom must include factors of the temporal changes and the conditions of preference, particularly for EEG.